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How do we design clear experiences for small screens?

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User experience
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Limited space encourages us to choose what users really need and arrange it in a way that helps them reach their goals.

How do we design clear experiences for small screens?

Start with the core task

Before drawing the interface, identify what the user wants to accomplish at this moment.

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A small screen does not need a miniature version of everything shown on a desktop. It needs a layout that puts the most important task first.

Start with the core task

Make the decision clear

Give the primary action enough space, and use a label that describes its outcome.

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Instead of a generic label such as Continue, Confirm booking or Save changes may be clearer, depending on the context.

Make the decision clear

Leave room for interaction

Space between elements improves readability and reduces accidental taps.

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Try using the interface with one hand, and check that important buttons can be reached without extra effort.

Leave room for interaction

Test before adding more

Show the prototype to someone who has not seen it before, and ask them to complete a specific task.

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Notice where they pause and which words they expect to see. Improve those points instead of adding more elements.

Test before adding more
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